Ungodly AI Two Point Museum · Install Guide

Phase Two · The Exhibit

Installing the Ungodly AI Mod

Phase two is quick. The mod archive holds just two things — the plugin and its README. You'll drop the plugin into BepInEx/plugins, launch, watch one line appear in the log, and open the control panel with F6.

⚠️Finish Phase 1 first

This plugin only loads on a working BepInEx 6 IL2CPP install whose interop assemblies have already been generated. If you haven't run the game once with BepInEx installed yet, do Phase 1 before continuing — the mod will not load otherwise.

Open the case

What's inside the mod archive

Extract StixsworldHD-UngodlyAI-TPM-v1_0_3.rar anywhere convenient (your Desktop is fine). It contains exactly two files:

StixsworldHD-UngodlyAI-TPM-v1_0_3.rar
├─ StixsworldHD.UngodlyAI.TPM.dll   # the plugin (85 KB) → goes in BepInEx\plugins
└─ README.md                          # full feature + config reference → keep anywhere you like

StixsworldHD.UngodlyAI.TPM.dll

The actual mod. This is the only file that has to go into the game. It's a managed BepInEx plugin (GUID com.stixsworldhd.tpm.ungodlyai) built against the interop assemblies you generated in Phase 1.

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README.md

Documentation only — it doesn't get installed. It explains every one of the 67 settings across 13 sections, the four directors, and the technical hooks. Worth keeping as a reference; there's a copy in the downloads too.

The walkthrough

Mount the exhibit in five stops

1
Open the folder

Go to BepInEx\plugins

In the game root, open BepInEx, then plugins. The full path on the example PC is:

Destination
F:\SteamLibrary\steamapps\common\Two Point Museum\BepInEx\plugins\

This folder came from the loader archive and was empty after Phase 1. If it isn't there, your BepInEx install is incomplete — revisit Phase 1.

2
Copy the DLL

Drop StixsworldHD.UngodlyAI.TPM.dll into plugins

Copy StixsworldHD.UngodlyAI.TPM.dll from the extracted archive into that plugins folder. That's the whole installation — one file. Afterwards the folder holds just the one DLL:

Two Point Museum\BepInEx\plugins\
└─ StixsworldHD.UngodlyAI.TPM.dll   # the only file you add

Here's that exact result — click to view full size:

BepInEx\plugins containing StixsworldHD.UngodlyAI.TPM.dll — the entire install 1920×1080 px

🗂️Optional: tidy it into a subfolder

BepInEx scans plugins recursively, so you can also place the DLL in its own subfolder for organization, e.g. plugins\StixsworldHD-UngodlyAI-TPM\StixsworldHD.UngodlyAI.TPM.dll. Both layouts load identically — the flat one shown above is simplest.

3
Config (automatic)

Leave the config to generate itself

You don't need to add a config file. The first time the game runs with the plugin present, the mod writes its fully-documented config to:

Created automatically on first run
BepInEx\config\com.stixsworldhd.tpm.ungodlyai.cfg

It starts at sensible vanilla-ish defaults, so the mod is safe to run immediately. You can edit it later with the game closed, or live in-game via the F6 window — they're the same data and never drift apart. The Configuration page covers it in full.

4
Launch

Start the game and watch the log

Launch Two Point Museum as usual. Open BepInEx\LogOutput.log (or watch the BepInEx console if it's showing). With the mod installed you'll now see the chainloader pick it up — representative lines:

BepInEx\LogOutput.log — with the mod loaded
[Info   :   BepInEx] Loading [StixsworldHD Ungodly AI, Staff, Crime & Economy Overhaul 1.0.3]
[Info   :StixsworldHD] [GUI] OnGUI is live        # the in-game window is ticking
[Info   :StixsworldHD] Ungodly AI, Staff, Crime & Economy Overhaul is online. Enjoy the chaos!
[Message:   BepInEx] Chainloader startup complete — 1 plugin loaded

And the config folder now contains the generated file — that's the proof it loaded and ran its setup (click to enlarge):

BepInEx\config after first run — BepInEx.cfg plus the mod's com.stixsworldhd.tpm.ungodlyai.cfg 1920×1080 px

It's installed

See the “…is online. Enjoy the chaos!” line and a com.stixsworldhd.tpm.ungodlyai.cfg sitting in BepInEx\config? The mod is live.

5
Use it

Press F6 to open the control panel

In a menu or inside a museum, press F6 to open the Ungodly control panel — a solid, draggable window with 13 section tabs, every setting paired with a plain-English explanation and its range, and a master MOD ON / MOD OFF toggle. Changes apply live and auto-save a second after your last edit.

⌨️F6 does nothing?

If the log shows [GUI] OnGUI is live but the panel won't open, your hotkey is likely bound to something the game also uses. Rebind it in the config (ConfigMenuHotkey = F7, etc.) or via the panel's Rebind button — see Configuration.

The finished install

Where everything ends up

After both phases and one launch with the mod present, the mod-relevant parts of your BepInEx folder look like this:

Two Point Museum\BepInEx\
├─ plugins/
│  └─ StixsworldHD.UngodlyAI.TPM.dll      # you added this (Phase 2)
└─ config/
   ├─ BepInEx.cfg                          # BepInEx's own — from Phase 1's first run
   └─ com.stixsworldhd.tpm.ungodlyai.cfg   # generated on first run WITH the mod

🧹To uninstall

Delete StixsworldHD.UngodlyAI.TPM.dll from plugins (and optionally the com.stixsworldhd.tpm.ungodlyai.cfg). Nothing was ever written to your save, so the museum returns to stock behaviour on the next launch.

🎛️

Next: make it yours

Now tune it. The Configuration page explains the F6 window, the config file, and what every section does.

Open Configuration →

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Compare against the screenshots

The Directory Map gathers all four reference screenshots in one place, each clickable to full size.

View the Directory Map